ACT 3 pt.1: “above...”

Designing a New Way to Plan In-Destination Travel.

This project is pertaining to my ongoing work with the Government of Bahrain.
For further background context, check out the preface linked here.

spoilers — PURL

I have conceptualized and developed a prototype for PURL, a new way to plan travel once you’re in destination.

My Role

Designer (Lead), Serefin Travel — Interaction Design, Visual Design, User Flows, Rapid Prototyping, Development (Front-End)

Product Owner (Design), Project PURL — Project Planning, Stakeholder Engagement

Stakeholders

Steve Morgan, Director of Travel Technology Services
Paul Methot, Chief Technology Officer
Omar Ahmad, Chief Executive Officer

Timeline & Status

3 Month, North Star Prototype Delivered

overview
  • I created the idea for and am designing PURL, a new way to plan in-destination travel

  • Reimagining the planning process of travel and generate exploration intent with PURL

  • Go beyond the air and hotel to blend together all elements of a visit, including activities, dining and cultural experiences.

  • I developed a North Star prototype using React to translate my designs into a real, useable prototype

This portfolio piece primarily concerns Product Design.

the context

Okay so... what now?

Let's imagine we're in Kevin's situation. Flight tickets are costly, and traveling across the world just to watch a race for a couple of days doesn't seem practical. Most likely, you'd want to extend your stay to explore the country or visit other nearby destinations. But what will you do during those extra days?

the problem statement

Finding that spark

A Greenfield-type Project

I was challenged by the CTO to design a tool that assists users in planning activities after booking their trip. The name this project “PURL”, a shortened word for “Personalized URL”.

My first iteration of this tool was met with poor reception, as it was clear he wasn’t interested in any plain old itinerary manager. The goal was to create something that went above and beyond.

the problem statement

The main question we’re answering here is: What else am I going to do in Bahrain?

The Business Case

We need to go deeper.

What does "In-destination" mean?

Approximately three in five Gen Z (65%) and millennial (58%) confirmed they have traveled (within the last year) or plan to travel (within the next 12 months) more than 50 miles to attend in-person events such as live concerts, sporting events, comedy shows and book readings.

While in their destination, travellers want to take time to sightsee and explore before and/or after a live event with 62% noting they have included or are planning to bake in additional vacation time. Gen Z (72%) and Millennials (68%) lead the charge on extra time spent at a destination compared to Gen X (56%) and Baby Boomers (51%).

The Insight

Given that travellers are likely to extend their stays beyond the event itself, seeking additional experiences in the destination, this presents an opportunity to design a tool that offers curated suggestions to discover and plan activities during their extended stays, driving engagement and travel intent, and ultimately enhance their overall travel experience.

key insight

Gen Z and Millennial travellers want to take time to explore before and after a live event.

This presents an opportunity to design a tool that fills that time, offering curated suggestions to discover and plan activities during their stays.

The opportunity

The Trinity of Travel: Time, Space, and The Stars

Making sense of an opportunity

Every travel decision is influenced by three key components: the desire to engage in a particular activity, the proximity of that activity to the traveler's location, and whether their’s time to partake in the activity, or if the timing lines up with their schedule.

Travel Ideas & Inspiration (The Stars)

  • Travellers discover what activities they would actually be interested in doing, whether it's exploring cultural landmarks, enjoying local cuisine, or attending live shows.
  • As mentioned earlier in my part one of the portfolio, this is primarily social media driven.

Destination Planning (Space)

  • Travellers assess how close these activities are to their current location or accommodation, weighing factors such as transportation options and travel time.
  • This is usually determine with map apps like Google Maps and Apple Maps.

Events Planning (Time)

  • Travellers evaluate their schedule to determine if they either have enough time to fully enjoy the event or if the event lines up with their itinerary.
  • This is usually determined with event & reservation booking apps like OpenTable.
key insight

The travel industry has yet to see an app that effectively captures and integrates the three key elements of travel decision-making: the traveler's desires, the proximity of activities, and the timing of activities.

This presents an opportunity to design a tool that meets all three needs, showcasing activities you’d actually be interested in that are nearby and are going on right now.

The design philosophy

Life Imitates Art.

A real gamer moment

During a moment of creative inspiration, I found myself drawing parallels between my design challenge and features of a video game I was playing - Civilization VI (as Peter the Great of course 😉). I began to conceptualize travel activities as "side quests" that users could explore during their trip.

What if travel was just a sandbox game? What would the pre-game lobby look like? How would I manage my character, my equipment, my base?

The Side-Quests (The Stars)

  • Just as players in a game embark on side quests to enhance their gaming experience, travelers seek out additional activities beyond the main event to enrich their journeys.

The Minimap (Space)

  • Minimaps help players navigate and locate points of interest. Similarly, proximity plays a crucial role in travel decision-making, as travelers often seek activities that are close to their location.

Time Management (Time)

  • Just as players must strategically manage their time to complete tasks within a game, travelers must prioritize their time to make the most of their trip.
key INspiration

What if travel was really just a sandbox game? What would the pre-game lobby look like? How would I manage my character, stats, equipment, base, and side-quests?

The design process

The Iterative Design Process

With these insights, inspiration, and a clear direction, I began by creating basic designs for maps, starting with airport terminal and other 2D maps. I then proceeded to develop a series of mockups to visualize how these maps would be integrated into an overall design.

New Features

  • Point of interests map
  • Filters for interests
  • Travel/Trip Members

Strengths

  • Provides a visual representation of the area around you (Space)

Weaknesses

  • Limited in filtering or showing personalized destination ideas (The Stars)
  • The visual design is lacking

New Features

  • Display only a few points of interests
  • “Tinder-Like” swiping of cards to browse through destination options
  • Immersive map mode

Strengths

  • Intuitive navigation, making it easy for users to see destination options.

Weaknesses

  • Would like to see more emphasis on content provided by other users instead of purely from the visit itself (i.e. User submitted videos)

New Features

  • 3D representation of buildings and destinations
  • Highlighting and showcasing details of locations

Strengths

  • Better visualization of the space
  • More interesting and immersive visual design

Weaknesses

  • Removing the cards meant eliminating the travel exploration (the Stars), which is a step backwards
  • The visual design

New Features

  • Improve on the colour palette, assigning different colours to represent space
  • Dark and light mode to distinguish day and night activities

Strengths

  • Visually striking design

Weaknesses

  • Overbearing, the home page view handles too much functionality (i.e. listing existing activities on the Itinerary, as well as the Explore feature)

I built a Northstar prototype of PURL using React, integrating the MapboxJS library and customizing Material UI components to suit the design needs. This was the first time I’ve ever developed an app using React on my own, which has led to a new found appreciation for the work of my fellow developers!

The place-Time Continuum

The North star prototype

An answer to “What else am I going to do in Bahrain?”

PURL is a platform that helps travellers collaboratively discover, plan, and book activities and experiences beyond their main event or itinerary.  Embark on the side-quests you actually want to be doing.

The Home Screen

The home screen serves as the main view for managing active “side-quests”. It showcases package activities and side-quests as waypoints, providing detailed information at a glance such as event timings, locations, and your reservation details.

Itineraries are synced with their pre-booked package experience, allowing users to discover side-quests to fill the rest of their time.

The Explore Feed

The Explore page personalizes discovery by providing a TikTok-like browsing experience for finding quests within a certain radius of the user's location, represented by a blue circle.

This feature allows users to easily browse nearby attractions, events, and activities, tapping into their sense of adventure and spontaneity. Leverage user interactions to create personalization to show more relevant and tailored recommendations based on their interests and preferences.

For future innovations, I would eventually like a way for users to submit their own video or media content so that other travellers could get a better sense of the true experience.

Alternative Ways to Explore

In addition to the Explore functionality, I designed an alternative way of browsing new experiences with a more card-driven look. This design choice aimed to cater to users who prefer a more structured and curated browsing experience.

Your Playbook Day by Day

Users can understand their day-to-day plans at a glance and better manage their busy schedules. The UI colour palette cycles between day and night mode.

Simple, Elegant, Onboarding.

The onboarding process in the PURL prototype is designed to be quick and simple, ensuring that users can seamlessly start exploring and planning their trip.

One of the key features of the onboarding process is the ability to sync with any other guests they may be accompanied by. This feature allows users to connect with their travel companions, enabling them to explore ideas, suggest plans, and collaboratively create itineraries together.

Your Base Management

PURL serves as your ultimate travel companion, offering a comprehensive platform to manage all aspects of your trip with ease and convenience.

From managing your smart hotel, to getting details on your flights,  to even remembering where you parked your car, PURL streamlines the entire travel experience!

the solution

PURL is a platform that helps travellers collaboratively discover, plan, and book activities and experiences beyond their main event or itinerary.  Embark on the side-quests you actually want to be doing.

A TRANSFORMED kevin

...And Who Kevin Became.
What’s Kevin saying?

After an exhilarating Formula 1 race with his friend Alejandro, Kevin has a few more days to spend in Bahrain. Coming off the high of the race, Kevin realizes he’s starving!

He grabs his iPad tablet provided by his smart hotel, Four Seasons Bahrain, and opens up PURL to explore new restaurants. His TikTok habits have primed him for this moment, and with a few quick swipes he discovers a restaurant that suits his Foodie expectations within walking distance, and a reservation time that suits the two perfectly.

With just a few taps, he locks in the reservation, excited to continue the Bahrain adventure with a delicious meal.

Kevin, once merely a simple man with a passion for cars, has transformed into a real cosmopolitan of Bahrain. His hero’s journey is complete.

KEVIN’S JOURNEY

Kevin, once merely a simple man with a passion cars, has transformed into a real cosmopolitan of Bahrain. His hero’s journey is complete.

Previous:  Designing the Serefin Travel Booking Engine.
Next:  Future Nostalgia